Warner B. (“Bo”) Rodda

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Curriculum Vitae

Assistant Professor of Experiential Media and Data Communication Department of Humanities · Lewis College of Science and Letters Illinois Institute of Technology Siegel Hall, Suite 218 · 3301 South Dearborn · Chicago, IL 60616 wrodda@illinoistech.edu · IIT directory profile


Research profile

My research and creative practice investigate how design mediates between computational systems and human experience. Working across data visualization, experiential and immersive media, game studies, and urban computing, I examine how complex systems — cities, sports environments, decision contexts, and play — can be made legible and generative through designed interfaces and interactive media. Recent peer-reviewed and in-progress work develops decision quality as a portable analytic lens for game studies, theorizes industry-partnered design studios as a vehicle for interdisciplinary higher education, and explores AI-assisted decision coaching. A second strand of practice-based research advances data visualization as a humanistic medium, including dynamic urban data platforms developed in collaboration with national laboratories, civic institutions, and major industry partners.


Education

M.F.A., Design for Emerging Technologies, 2010 School of the Art Institute of Chicago, Department of Architecture, Interior Architecture, and Designed Objects (AIADO) Thesis: The Active Light Cloud: Reactive Anticipatory Light Applications in the Built Environment. Advisor: Anders Nereim. AIADO MFA Award of Academic Excellence, 2010; The George Little Award of Academic Excellence, 2009.

B.F.A., Painting, 2002 Rhode Island School of Design Selected for Graduate Invitational Exhibition, Woods-Gerry Gallery, RISD, 2002.


Academic appointments

Illinois Institute of Technology, Chicago, IL

Co-architected the IPRO Labs framework (launched Spring 2021 with Limia Shunia) following five years leading interdisciplinary studios. Built and directed the industry- and community-partnership portfolio that became the foundational course of the IPRO Program, organized into five thematic labs: CommunityLab, CityLab, EducationLab, GameLab, and EnergyLab. Mentored more than 1,300 students across approximately 33 industry- and community-partnered studios with 25+ partner organizations, ranging from Fortune 500 corporations to neighborhood nonprofits. Mentored downstream student startups including Phyesta, Kolosseum, and HoneyCo through the Kaplan Institute accelerator.

School of the Art Institute of Chicago, Chicago, IL


Pre-faculty research appointments

The University of Chicago — Urban Center for Computation and Data (UrbanCCD) and Computation Institute

University of Illinois Hospital and Health Sciences System, Chicago, IL

Argonne National Laboratory, Lemont, IL


Areas of research and creative practice

Experiential and immersive media · Data visualization and visual analytics · Game studies, game design, and ludic systems · Decision quality and AI-assisted decision coaching · Urban computing and smart cities · Design research methods and practice-based research · Industry-engaged interdisciplinary pedagogy · Sustainable infrastructure and energy systems · Human-centered design and rapid prototyping


Publications

See /writing/ for the canonical list. Selected:

Peer-reviewed journal articles

Peer-reviewed conference papers and proceedings

Manuscripts under review

Manuscripts in preparation


Conference presentations and roundtables


Invited talks, panels, and public lectures


Conferences and symposia organized


Grants, fellowships, and sponsored research

Submitted

Awarded — as faculty PI / Co-PI

Awarded — as senior personnel / contributing grant author

Studio and project funding


Awards and honors


Teaching

See /teaching/ for current and selected courses.


Curriculum and program development


Research centers, labs, and institutional initiatives


Industry, community, and public partnerships

See /partnerships/ for the full list. Sustained collaborations include Wilson Sporting Goods, Motorola Solutions, American Red Cross, Farpoint Development, United Airlines, Infosys, Underwriters Laboratories, Sargent & Lundy, Big Monster Toys, VR Motion, Microsoft, Adler Planetarium, the Kavli Institute for Cosmological Physics, the City of Chicago, Argonne National Laboratory, the University of Chicago (UrbanCCD and the Computation Institute), the Chicago Architecture Foundation, Skidmore Owings & Merrill, McCaffery Interests, and many others.


Selected exhibitions and installations

Type design and applied creative work


Selected consulting and applied engagements

Selected additional consulting clients: Civilocity LLC, Chickasaw Renewables, Clareo, Colony 5, DC Vast, Breen Capital Partners, Bronzeville Development Association, JGMA, Adler Planetarium, Kavli Institute of Cosmological Physics (UChicago), Disney, Walmart, Smart Ones Foods, Kellogg, Kuma’s Corner.


Selected media coverage and public scholarship


Institutional service

University and College

Department and Program

Service to the profession


Technical, design, and research methods

Design and visualization — Rhino, Grasshopper, parametric and algorithmic modeling, projection mapping, 3D printing, CNC milling and routing, casting and mold-making, laser cutting, type design, identity systems.

Data and computation — GIS (enterprise GIS testing at Argonne), urban data visualization, simulation-based design tools (LakeSIM), large-scale data analytics.

Interactive and embedded systems — Microcontroller-based prototyping (Arduino), networked sensing and IoT, cyber-physical systems, computer vision, fluid simulation.

Games and experiential media — Game design, immersive learning environments, AR/VR, multi-agent conversational systems.

Research methods — User experience research and evaluation, qualitative coding, decision-quality analysis, design research, practice-based research.


Professional affiliations

Data Visualization Society (DVS).


References

Available upon request.